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Pathfinder beholder kin
Pathfinder beholder kin









pathfinder beholder kin
  1. #Pathfinder beholder kin full#
  2. #Pathfinder beholder kin free#

If the eyeball does not discharge the spellray on its next action, the spell’s charge is lost. If this attack succeeds, the spell affects the ray’s target as if the spellcaster had delivered the touch spell. + 5 ft./2 master’s levels) with a ray from its central eye (+7 ranged touch). The master casts the spell on her familiar, and the next time the eyeball acts it may attempt to strike another target within close range (25 ft. Spellray (Su): An eyeball’s master can use it as a vehicle for the delivery of a touch spell. An eyeball familiar gains the following special attack: This buoyancy also grants it a permanent feather fall effect (as the spell) with personal range.Ī spellcaster within one step of neutral evil with an arcane caster level of 3rd or greater can gain an eyeball as a familiar by taking the Improved Familiar feat.

#Pathfinder beholder kin free#

The save DCs are Charisma-based.įlight (Ex): An eyeball’s body is naturally buoyant it can cease or resume flight as a free action. Each ray has a range of 35 feet and a save DC of 10. Each eye’s effect resembles a spell (CL 4th). Unlike true beholders, eyeballs can only use one of their eye rays at a time. Skills: Perception +6, Stealth +15 Racial Modifiers: +4 PerceptionĮye Rays (Su): Once per round, an eyeball can produce a magical ray from one of its small eyes as a free action that produces the effect of one of the following spells: cause fear, daze, mage hand, or ray of frost. Str 6, Dex 16, Con 13, Int 3, Wis 14, Cha 10īase Atk: +0 CMB: -4 CMD: 9 (can’t be tripped) Init: +3 Senses: All-around vision, darkvision 60 ft.

pathfinder beholder kin

Most true beholders hate eyeballs as much as they hate all beholder-kin, but eyeballs can nonetheless be found near their lairs as scavengers. Evil wizards who wish to cultivate a reputation for danger often select eyeballs as familiars.Įyeballs that have escaped into the wild become pack hunters, working together to take down larger creatures than themselves with their daze and frost rays.

#Pathfinder beholder kin full#

Only eight inches wide, eyeballs are no larger than a human head, with four stubby eyestalks set in a row above its large central eye and a mouth full of small, needle-like teeth.Įyeballs have been created by several different mages, beholder cults, and other aberrations who independently came up with the idea of creating miniature mutant beholders for use as servants. Perception +16 DEFENSE AC 17, touch 12, flat-footed 14 (+2 Dex, +1 dodge, +5 natural, -1 size) hp 90 (12d8+36) Fort +9, Ref +6, Will +11 Defensive Abilities death shiver OFFENSE Speed 5 ft., fly 30 ft. The save DC is Constitution-based.The smallest and weakest members of the beholder family, eyeballs are nonetheless tenacious and ill-tempered predators. DEATH KISS BEHOLDERKIN CR 11 XP 12,800 NE Large aberration (beholder) Init +6 Senses darkvision 60 ft. Inhale Fortitude DC 16, Incubation period 1d4 days, initial damage 1 Str, secondary damage 1d3 Str & 1d3 Con. Lacking the ranged spell-like effects of their fore fathers eyeless orbs have to rely upon their myriad of teethīreath Weapon (Ex): Every 1d4 rounds a eyeless orb can let forth a 30 ft. The eyeless orbs live alone, knowing that any beholder would attack it on sight.Įyeless orbs are 7 feet wide spheres with an enormous maw filled ith shark like teeth.Įyeless orbs speak Abyssal, Undercommon, and Beholder. Skills: Hide +9, Knowledge (Dungeoneering) +8, Knowledge (The Planes) +6, Listen +14, Move Silently +12, Survival +10įeats: Flyby Attack, Improved Initiative, Toughness, Weapon Focus (bite)Īdvancement: 10-14 HD (Large), 15-18 HD (Huge)Īhead of you floats a spherical creature slowly rotating in your direction to reveal an enormous mouth filled with row upon row of teeth.Įyeless orbs came into being when a small rift opened between the Abyss and an unknown beholder settlement killing all the adult beholders and warping the young in their birthing pools. Initiative: +5 (+1 Dex, +4 Improved Initiative) This was inspired by the leaflet on this page.











Pathfinder beholder kin